As developers, we all know that save games are an important aspect to most of our games, even more so on mobile where the game can be disrupted at any time.
You are looking to create multiplayer games? You already have multiplayer support but are having problems keeping everyone in sync, without their avatars jumping around? Then this is for you.
Read more “Learn how to kickstart your unity multiplayer games”
With the days of small games and applications generating enough revenue to make a living from them being gone, even in the mobile space, its unavoidable that our projects grow in size and often also in code complexity.
But as natural as this step is for development, its very unfavorable for us that Unity is not exactly helpful when it comes to maintaining code quality and ensuring that regression is prevented, until now!
Visual Scripting has gained a lot of attention the last years.
Its considered to be kind of a holy grail to enable designers to achieve their vision without coding like never before.
The likely widest known usage in the game development is Unreals Kismet which is powerfull and well integrated and especially makes cinematics creation very easy. But its also Kismet that shows the limits compared to going with UnrealScript, there are just things it can not do or things that look that clumsy that you really don’t want to do it there. So lets talk about the pro and con in detail.
Read more “Visual Scripting – Holy grail or apocalypse for game development”
Heute geht es hier für einmal nicht um Neuigkeiten aus dem Bereich der Spieleentwicklung als solches, stattdessen wende ich mich an alle Unity Entwickler hier in der Schweiz, um einen Dialog zu starten und uns besser kennen zu lernen, denn ich denke das die hiesige Entwicklergemeinschaft ein grosses Potential hat wenn wir zusammen arbeiten und vorhandenes Potential besser zum einen erst einmal besser kennenlernen um es später auch besser nutzen zu können.
Read more “Schweizer Unity User – Zürich”
Today I would like to talk about a little side track project I started recently for another project where we were looking into the options for chatting, friend listing and especially the related networking, over the borders of a single Unity server instance.
Read more “UniCate – IRC Communication with Unity”