As developers, we all know that save games are an important aspect to most of our games, even more so on mobile where the game can be disrupted at any

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Unity Multiplayer Games … are no easy thing to create, so I’m glad that I recently got offered the opportunity to write a review on Alan R. Stagners book Unity Multiplayer

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With growing complexity in Unity projects and its lack of proper MonoDevelop & Visual Studio integration, maintaining code quality and preventing regression can become a major problem. With the TestStar extension for Unity its finally possible to overcome these through Unit Testing your code but also your scenes.

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Visual Scripting is a growing branch of interest also in the creation of interactive software and games. While it initially especially bloomed on the art creation front with node based procedural texture and shader generation, its also more and more attempting to drive the interaction and code of applications. But will it really allow you to code your games visually?

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A summary on this years bachelor projects at the ZHDK course of game design.

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